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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games Performance in Egypt Q4 2021

Discover the performance trends of the top 5 hypercasual games in Egypt during Q4 2021, including weekly downloads, active users, and revenue insights.

Top 5 Hypercasual Games Performance in Egypt Q4 2021

Throughout Q4 2021, hypercasual games saw varying levels of success in Egypt. Here’s a detailed look at the performance of the top 5 games in this category, based on data from Sensor Tower.

Candy Challenge 3D had a strong start with 205K downloads in the second week of October. Weekly downloads fluctuated, peaking again at 185K in mid-November before stabilizing around 50K-60K towards the end of December. Active users mirrored this trend, starting at 42K and peaking at 415K in late November, settling at around 218K by the end of the quarter.

Antistress - relaxation toys saw a significant increase in weekly downloads, starting from 14.8K in early October and reaching a high of 236K in mid-December. Active users followed a similar pattern, rising from 50.7K in early October to a peak of 245K by mid-November, then stabilizing around 160K towards the end of December. Revenue for this game was minimal, with a peak of $26 in mid-December.

Car Driving School: Car Games experienced a steady climb in weekly downloads, starting at 9.1K in early October and peaking at 169K by late October. Downloads then saw a gradual decline, ending the year at around 47K. Active users showed a similar trend, starting at 11K and peaking at 251K in early November, before stabilizing at around 115K by the end of December. Revenue was minimal, peaking at $28 in early October.

Yes or No?! - Food Pranks had a notable performance with weekly downloads peaking at 183K in mid-October. Downloads declined steadily, ending the quarter at around 65K. Active users started at 19.6K and peaked at 318K by late October, then decreased to around 161K by the end of December.

Cookie Carver: Life Challenge saw its highest weekly downloads at 191K in mid-October, followed by a decline, ending the year at around 16K. Active users also peaked at 273K in mid-October and declined to 93K by the end of December. Revenue for this game was negligible, with only $1 recorded in late December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022